Technical Artist
Innovative and serendipitous professional with 7+ years of uninterrupted experience in most of the work pipelines of videogame production and 3d real time graphics using Unreal Engine. Both one-man-band and committed team player, thrives in solving problems and taking ideas into real life solutions.
UNDER CONSTRUCTION
UNDER CONSTRUCTION
UNDER CONSTRUCTION
UNDER CONSTRUCTION
UNDER CONSTRUCTION
UNDER CONSTRUCTION
UNDER CONSTRUCTION
UNDER CONSTRUCTION
For the puzzle game A-VOID the art pipeline was designed to be compatible with having the best rendering performance possible so it could run on mobile devices. Since the scale and scope of the level scenes was small it was decided to go fully with the use of purely unlit materials. Several techniques where used to create the textures, mainly prebaked lighting via a twin blender scene, digitally processed images and hand-painted textures. The game has 9 color themed scenes (yes, names were an homage to several sci-fi literature authors, can you get all the refs? ;) ):
► a Hub for accessing all the worlds
► Montag Planet: a canyon in a volcanic planet
► Nautilus Moon: a oceanic rainy moon
► Rama Asteroid: a frozen asteroid
► Atreides Nebula: a yellow gasy nebula
► Dyson Reactor: an alien huge energy structure
► Morlock Blackhole: the orbit of a black hole
► Arroway Hyperspace Run: hyperspace wormhole
► Trantor Dimensions: huge abstract structures
The Hub
The Hub level is a single room that hold the doors to all the actual playable puzzle levles. The room is composed of 4 meshes, namely a walls mesh, a transparent floor mesh, a reflections mesh below it and a doors mesh. The doors get activated as certain number of puzzles get solved in each level. This is done sequentially so lighting in the room changes as the glowing doors get activated. For this several lightmap textures had to be baked and the materials had to be synced with the game advancement to reflect correctly the unlocked levels.
Montag Planet
Montag planet level was made just as simple canyon of black volcanic rock with a lava river flowing below. The scene has a very simple construction that comprises the canyon mesh itself, a lava river mesh, a sky sphere and a couple of smoke particle systems. The main canyon texture was baked also from its twin scene in blender. The Canyon mesh could be made fairly high poly count thanks to the simplcitiy of the scene and the large breathing room the usage of extremely cheap rendering gave us performance-wise. This allowed for making it more interesting visually.
Nautilus Moon
Rama Asteroid
Atreides Nebula
Dyson Reactor
Morlock Blackhole
Arroway Hyperspace Run
Trantor Dimension
UNDER CONSTRUCTION
UNDER CONSTRUCTION

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Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, lorem sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget amet interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla. Mauris porta ex sed nisl eleifend magna nisl et magna feugiat neque eget interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla sed interdum.Duis mollis orci non erat convallis fringilla. Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, pellentesque sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget interdum. Nunc at tortor eget purus faucibus sagittis suscipit porta.

Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, lorem sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget amet interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla. Mauris porta ex sed nisl eleifend magna nisl et magna feugiat neque eget interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla sed interdum.Duis mollis orci non erat convallis fringilla. Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, pellentesque sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget interdum. Nunc at tortor eget purus faucibus sagittis suscipit porta.

Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, lorem sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget amet interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla. Mauris porta ex sed nisl eleifend magna nisl et magna feugiat neque eget interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla sed interdum.Duis mollis orci non erat convallis fringilla. Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, pellentesque sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget interdum. Nunc at tortor eget purus faucibus sagittis suscipit porta.
Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, lorem sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget amet interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla. Mauris porta ex sed nisl eleifend magna nisl et magna feugiat neque eget interdum. Nunc at tortor eget purus faucibus tempor. Donec sagittis suscipit porta. Duis mollis orci non erat convallis fringilla sed interdum.Duis mollis orci non erat convallis fringilla. Mauris porta ex id nisl eleifend blandit a eu ex. Praesent nunc massa, pellentesque sed finibus ac, vehicula eget diam. Sed faucibus feugiat neque eget interdum. Nunc at tortor eget purus faucibus sagittis suscipit porta.